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TyX5

10
Posts
2
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A member registered Dec 17, 2017

Recent community posts

The game was really fun and I absolutely loved the art style that you used for all of the characters, planets, and little asteroids. I also loved that the gameplay as it felt smooth and unique. I also enjoyed how it became progressively more difficult as time went on. Not much feedback here as the game seemed really complete. Maybe a tutorial would be nice but I know you were working on that.

I really loved the gameplay and flow of this game. The level design and the design of the core features felt smooth and unique. I also loved how you implemented the tutorial boards into the levels. One thing I would improve is maybe give a little more lighting to the tutorial boards as they are kind hard to see but I understand why you left them as they are. Another small thing was that sometimes when jumping over a lever it was a little buggy but that pretty much it. The game was challenging yet super fun with a great use of light.

This was a super fun little game that implemented the theme pretty well. Maybe one thing that i would add is a little menu that displays the score of the last run and highscore. Also for the future you could add some sort of progression and unlocks.

This game was pretty fun as it was simple and the objective was clear. This made for some interesting gameplay and it was the only 3d game entered. However some things I tweak is one the rate at witch the orbs spawn in especially early on as when there were two orbs on the same plane you would die every time as the time to shoot wasnt fast enough to where you could get both of them. So I would either make the charge up time faster or lower the spawn rate of the orbs.

This was definitely one of the most in depth games that was created for the jam with all of the artwork and level design being really well thought out and creative. However, some little things I would tweak are maybe a little less red in the designs aswell as a little story to go along with the game. However overall this was a really amazing game  and super fun and addicting. Loved how you handled the tutorials with the scratches on the brick. 

This game was one of the nicest looking ones in in terms of the smooth game play and really cool lighting effects that were implemented. However adding a little indicator/ tutorial for the future wouldn't be a bad thing as it could be confusing as too what lines mean what inside of the character (The line thing was a really creative way to display things btw). Thats pretty much it as this was a pretty well made little game!

Hey, I really liked the lighting effects that were implemented into this game. Aswell as the feature for a end game and the kill counter. However the one thing that i would do is add a mouse indicator as during game play I would lose track of it and send it off the screen. Also adding a small little tutorial wouldn't hurt either. However all around a super fun little game!

 

I really loved the graphics and the cute pixel art for this game and all of the smooth animations that really brought the scene alive. However the objective of the game wasn't really clear so if you were to stick with this game in the future then I would add some directory text or a tutorial. The controls were  little fidgety as well so just some smoothing there should fix it up. 

This game was really really fun and addicting. It did get me a little angry as you may have seen on stream but that's only out of good fun with the game. However some of the things i would upgrade for the future are sometimes the hitbox for the fall attack just wouldn't work when you were up against a wall. Another thing I would change is the tutorial messages coming up after every time you died/reset the level. Maybe a skip button could be implemented there. But overall a really fun and pretty game. 

This game was really pretty fun to play, however I do think that there are some things that could be improved upon. One the sword doesn't reach directly above the player but I dont know if that was intentional. Also the objective of the game was unclear so If you were to add a mission/ goal that you need to accomplish it would make the game a lot better. One other small little bug is that the big boss had a big hitbox so you barely saw it on your screen before it was already dead. But overall the gameplay was cool and smooth and the art was unique and worked with the game.